Monday, April 16, 2012

Molehill Empire - a game in which no game



In. garden. I signed up for an advertising banner, when the server has thousands of players and 2 was not. So what? . The essence of the game: grow and sell. Grow and sell. Again and again raise selling. bored. unbearably boring.

For every sale sims (game buyers) get more than money and points. For sale on the market - only domestic money (the garden thalers ). The more points you have - the higher your level the more your product is available for cultivation. The number of buyers, Sims can build up, improving your garden - putting the so-called decor. But the decor is so expensive that buyer to get the extra day is not necessary to spend a day. Or spend real money.

money. Everything in this game is made to pump money. No money is not clear from weeds the garden, do not buy decorations. Yes, and development as a player with no money is complex and prolonged. So I calmly vkinul bit cleared the garden, bought a car for a trip to another city ( other players can get there only 2 times per week). So I'm at today is the first on the server, although a couple of players and breathes in the back.

Most depressing lack of even minimal opportunities to apply intelligence and strategic thinking. On reaching a certain level you start to come into play no more than 1-2 times a day - to harvest and provide feeding Sims.

For some time, and you can not grow anything. Just baryzhit: buy products on the market and sell Sims. Market prices have fallen to 0. 01 thalers apiece - if it were possible, likely, gardeners put workaholics would be even less. For comparison, a fully sown field gives around 500 products (m. e. about 5 thalers for everything on the market), and the price of a clean weed - 2. 5 thalers, gravel - 50 thalers, mole holes - 250.

So it's a game -quest, the game one-day. intrigue is not. Guild - a formal education, and ill-conceived - an introduction to the guild does not give anything other than the micro- messaging between members of the guild. Capacity is limited to the rate of maturation nesuaznye prices - an increase of 1% is worth about 80 rubles for a first rate, and the second rate - already 4 times more. So it is almost pointless to do it.

Already losing interest in the last. Eating only the possibility of constructing a wonder of the world. I understand the mind, that there is nothing interesting, but still want to have just for the sake of the principle of reach. But probably not make it. Each level after I had - a few days blunt ' grown - sold ', ' grown - sold '.

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Omuet I TOP -1 ... A fucking Yandex writing letters. ' Thank you for having turned our attention to problems with indexing.
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